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Diablo 2 Heralds are ALMOST Fun

  • Diablo 2 Heralds are ALMOST Fun Jun 24 2026


    Scoffy1886: I don’t even farm heralds just act bosses. The drops from heralds are so bad it’s not worth the time.
    mapron1: "this must be removed, this is too easy", I got 12 full game clears, 700 heralds killed. 2 rotting fissures. That's it. Llama is out of touch to casuals as usual. I'm done with this season, next I will just start LoD and the convert to RotW.
    nesherman: I don't agree that getting sunders from act bosses feels wrong. Farming in this game is at its best when you can target farm in short, repetitive intervals. The minute this game demands longer sessions is the minute I feel it doesn't respect my time.
    Vashec: Llama has almost unparalleled game knowledge, and can be a great source to tap for information, that being said....Blizzard DO NOT listen to this man. You listened to him once already and it destroyed sunder drops. He is an addict who does this for a job, his experience is not the average experience
    dmanparttwo: Hey, Pavke here. Thanks for the shoutout!
    aleefmohammed244: Killed hundreds of T5 Heralds, not even ONE sunder lol
    brett4932: My biggest issue with this whole system is how they Nerf the drop rates of the high-end Harolds for just all quality loot. It used to actually be somewhat worthwhile to fight tier 5 Harold’s, even if the sunder drop rate was low because you could find ancillary stuff that was really good. But now it’s just tedious and stupid.
    heyguyslolGAMING: Heralds are bullsh!t.
    thejofa: Can’t wait to watch later. We appreciate you getting this out so timely even though you clearly had to take a deuce based on the first 5 seconds.
    simpa94: Heralds past tier 3 should drop better items than unterrorized act bosses for sure, and /players should have an effect on their regular item drops just like act bosses/monsters. And i also thought it would be a decent idea to have a sort of invisible progress bar of sorts every time you kill a terrorized monster that builds towards the next herald spawn, with champs/elites/superuniques giving additional progress, maybe with a small chance of instantly filling the bar (to have some sort of luck element still be a factor). That way you could probably plan out efficient monster slaying routes, and it doesnt lock you to clear out areas the same way it currently does. Thoughts? Maybe it then becomes a bit too predictable, i dunno.. but some sort of consistency i feel is necessary, especially when such an exclusive and powerful drop is locked behind the system. Before when you cleared an entire act with 0 heralds it just felt awful..
    gibsonmanz939: I gave up after killing a few hundred. The drops were horrible.
    denize7166: As they are hard to kill at T4-T5 their item drop should be better.

    At the moment it's just like it doesn't really worth farming them, you just waste tons of time for nothing at 90% of the time and just have a small chance for Sunder (which i think it's too easy or almost ok atm)
    stevenkoppelkam643: A teir list for herald farming might be good
    Bill_Dewall: Heralds should have novel abilities, not just artificially high damage and hp. My current approach to heralds is:
    - If melee mob: tele to chokepoint, spam nova while healing merc, collect subpar loot
    - If ranged mob: lmao no

    Give them apocalypse so you have to actually move around, or a telegraphed long-druation stun, or ability to pull your character towards them. Something interesting. Make it a fight, not a damage sponge that occasionally randomly 1-shots you on /players 8.
    ikki_asura: 15:28 I agree on what ya said here, that terror zone completion percent should carry across TZ in some capacity. Idk but maybe the devs should try it or maybe they're already cooking something to address this, hopefully
    Hochspitz: For the first time ever I was told "A Herald is hunting you." I was P2 in Tristram getting Wirt's Leg. I didn't have a clue where to find the Herald and never did, clearing out all of Tristram thus missing most of the terrorised Cow Level. Yeah, I am slow at 75 years old even at lvl85 with very sub par gear. So when you know that a herald is hunting you, how do you figure out where to find him? I would like to try this at least once.
    Edit: Oops I asked a stupid question before watching the rest. Now I know why a Herald didn't spawn. Den of Evil it is for me to try for the 1st time.
    virslee1498: I constantly skip them in HC - not fun on P8 games.
    chrisjones6002: I don't mind the spawn mechanics as they are but make the drops feel worthwhile. I've gotten two sunders from Harold and a bunch of trash. I think it's better to farm Andy even when she isn't terrorized instead. That's how I got my first sunder plus a bunch of other good stuff. I don't mind bosses in H dropping them but I don't think anything else outside a H TZ should drop them.
    gabrielsweeney21: Herolds should drop sunders alone
    BenTheScoopist: I don't even want to know how many heralds I've killed without a sunder drop haha. I like the idea that full clears increase the chance of getting them, but I also think that any kill in a terror zone should at least have some chance to spawn them. Some kind of cross zone progression as you mention also sounds nice.
    ajthedemon40: Act 1 Monastery gate if you want an instant herald because like 10 enemies spawn there lol.
    SlyDog_Tristan: Its sort of like playing den of evil everywhere, trying to kill all mobs in a zone and being annoyed theres some trash in the corner, but no indicator
    Lee-jn8zu: Still cant get a latent sunder to drop, spent almost 10 hours farming them and not one sunder
    gi_nattak: Just tried out clearing Blood Moor, got a Herald to Spawn, then went and cleared out Den of Evil, and no Herald spawned there... so It's definitely not guaranteed.
    jrv-qo7bx: I’ve never seen a sunder.
    benzinonr.1635: I agree 100% that Sunder Charms should be an Hell TZ drop only
    I like current Herald spawning system but their drop table is terrible and need soonest corrections
    kevinoneil5120: The real question is; are we going to get Llama RPG before GTA6?
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