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LEAKED Blizzard is Planning to Ruin Diablo 2

  • LEAKED Blizzard is Planning to Ruin Diablo 2 Sep 04 2026


    nycmaxim689: incoming teleporting 11k hp wolves with tele-rabies.
    MrOutPerform: D2 PvP is an extremely small universe and not a majority of the player base. Can’t cater changes to just PvP
    walterppk1989: if enigma doesnt add 2 skills, nothing will change. NOTHING. It doesnt fucking matter.
    nottoday9098: the pvp thing is that no one really cares about pvp. Its all about finding magic items bro
    oldgregg8912: Damn, i disagree with every opinion but the HammerDin changes

    All your opinions boil down to 'this will be bad for PvP', im Sorry Coooley but that's not not enough of an excuse any more

    PvP will have to evolve along with the rest of the game, you cant add Terror zones, Sunders, Uber ancients and the new Jewels, warlock having and handful of top tier builds and seriously say 'you cant let druids teleport in Wearbear form its PvP powercreep' its just silly.

    So many builds an items are in the stone age compared to the rest of the game now, it can't survive this way

    Granted i don't PvP, i cant speak for PvP and how it’ll be affected, but Druid needs enormous buffs and even Necro and Assassin (Now mosaic is gone) in my opinion but so much shit is staying D-tier C-tier because it’ll be op in PvP its just ridiculous

    I still remember you PvP guys shitting your pants when they buffed bone necro, and even with all the help its got (new magic dmg buffing items) its still fucking garbage, bowazon cant be touched because of PvP, WW Barb cant be buffed because of PvP, Martial arts cant be touched because of PvP and now you’re trying stop fucking Druid summons of all things? That entire fucking tree is useless for PvM, as is the Necro tree without Corpse Explosion?

    How many things are untouchable because of PvP its just a joke, you guys will have to adjust, just like everyone else is

    And as for the powercreep conversation, its closing the barn doors after the horse has escaped, its too late, we are playing at a totally different level than we were years ago, be have to buff the dogshit stuff or just admit that 50% of the classes aren't REAAAALLLYYY endgame viable when push comes to shove

    Love ya Coooley, love the content, but i just think you’re way off on this
    IFUSlON: sorry but you 500 players who do PVP are just gonna have to figure it out and GA stuff
    newworld8546: Muh pvp
    veganTongan: why not just add teleport to another item in the game for more choices for players in general.. smh
    Butters1440: yea the pvpers end game through d2jsp.
    waldron2776: PvP shouldn’t be a reason to not do some thing sorry lol. Nobody on ladder PVPs. Only non ladder people PVP, which isn’t many in comparison
    LVHAXOR316: I would think none of these changes would effect the LOD version of the game but who knows
    timn2393: Also Enigma gives most players something to really work towards especially offline players.
    ImVeryBrad: Don't change hammers
    ginamar6218: Simple solution to the teleport wearbear discussion. Create a scroll that will create a tp to an arena. Then in that arena you can ban potions, ban warlock, ban teleport from wearbear. Shimerize characters not engaged in the pvp so they can watch but not interact. Etc etc. There is a ton of viable options here.
    CamSally27: Druid Shape Shifting Teleport - As long as they restrict the use of any Ele skills while in wolf/bear form and maybe remove the surviving with 1HP thing this would be fine.

    Druid Elemental - Best change listed here by far. Buffing phys damage of Tornado to the point that its not trash in PvM would make it OP as hell in PvP. The main issue was the pathing which split elemental AoE fixes.

    Druid Summoning - TBH not sure how you could see this as bad. This has essentially zero affect on PvP and just helps with boss kills. 80% might be too high though.

    Blessed Hammer - While magic damage skills have always tried to be awkward in some way for balance, with the Warlock that's now over. Might be a good change just to avoid doing no damage to mobs right beside you in some cases. Best to see the implementation first IMO.

    Paladin Vengeance - This skill is trash and needs some rework. Glad to see it.

    Enigma Nerf - Hard agree. Bad idea. Better to add lower level runewords to have tele with worse extra mods for early ladder or SSF.

    Content Expansion - Everyone wants this lol
    therion_36: But we can still play without those changes, right? Right?
    Soulhunter1767: 11:50 how do u kite them out of maggot lair for example? that is one of the most painful areas of the game and the reason many leveling builds are respecced later
    magusmaximus670: This game was not designed for PvP.
    lemontmcfly8835: you are not playing the same game brother. Yes you grind the same places, but the gear you go for, is pvp gear. Saying "Summon builds are a legit way to play" and then in the same breath "but they shouldnt be s tier" shows that. for someone who plays PvM an S tier summon build is good, and according to you its a legitimate way to play. So why should it not be good?
    Oh cause then its OP in PvP...
    Good day
    SQQuiGGs: They need to stop trying to add shit. They need to fix the bugs and all the other stuff first.
    attractivegd9531: 99.9999% of the players base doesn't care about PvP. Out of the millions of players D2 had over the years, only a few hundreds care about PvP in this game.
    dwright5593: Instead of removing enigma skills, add teleport the tyreals or another armor maybe the class specific runeword armors
    aztraeuz: D2 has always been about blasting. That's why ARPG today are the way they are. They have all taken direct inspiration from D2. I remembering playing BNet back in 2000, discussing the exciting new expansion, LoD, that Blizzard was working on and we were blasting the whole time. It has always been that. Maybe the single-player experience was different but the game was obviously intended to be played in multiplayer.

    Also the argument about immunities doesn't make sense. Immunities were in D1. They are in D2 because they came over from D1. They were intended to diversify builds, and inevitably play in a party. This has nothing to do with whether D2 is about blasting. It has always been about blasting content as fast as possible.
    IFUSlON: 11:35 this is the biggest problem new players have when doing magot layer. i dont see a problem with changing the starting position of hammers. Really not a big fan of some of your takes here.
    paulhotchkiss8055: I don’t mind any of that stuff, except don’t mess with Enigma. That’d be a dealbreaker for me.
    ek3908: Barbs need a buff ! lol
    Blacknight200: Im fine with everything except nerphing the enigma, i finally made my second one a few months ago from playing this game for 26 years off and on….screw that!!!!
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