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Top 10 Most Annoying Monsters in Diablo 2

  • Top 10 Most Annoying Monsters in Diablo 2 Jun 05 2025

    RandomGuy010: Before even watching, I am going to call out the annoying little guys in act 3 that explode and kill you when they die.
    senormarston: Vampires have never been a big problem to me, maybe are my builds; now, the burning souls and the freaking dolls are genuinely terrifying LOL
    regentry549: What about the BEETLES though ???
    Spooky_Spookerson: I'd put oblivion knights and blood lords up there too. The surprise iron maiden has killed plenty of my melee characters before and the inferno burst is something i've died plenty of times.
    rugbyelite1361: nice video thanks
    Mcbuggler: Dolls should be S tier. They are the only mobs that will prevent me from running a terror zone even on the best geared characters.
    Show_My_Name_Not_My_Handle: For me, anything that runs away or becomes unhittable for a period of time is A tier minimum. The stuff you can still target, but not hit, is auto S-tier. I got bad memories of chasing down a buzzard as a zealdin, wiffing the first strike, having the bird take off, wiffing my next four strikes, initiating another attack, wiffing five more strikes, initiating a third attack (I'm not good with the whole "reaction time" thing), wiffing yet another five attacks, and then needing to wait around for it to slowly fly around some, and slowly land before I could even try again. A pack of three or four, that all run away as you run up, all headed in different directions, some crossing water, has been enough at some times in the past for me to decide it was time to call it a night.

    I love everything about Act III, except it's monsters. It's got zealots and hierophants, both of which run away. Leapers, that jump around and run away. Flayers, that run away. Buzzards, that run away. Vampires, that run away. Lurkers, that hide in the water. Bats that cause wacky pathing issues and run away sometimes. Worms that burrow. Frogs that hide in the water and run away sometimes. Souls that go pseudo-invisible, and can be targetable but unhittable (though only for melee), and sometimes drop loot into the void, AND which run away sometimes. Council members, that just, do whatever they want sometimes seemingly without any clear reason, including running away inexplicably, then hunting you down for twelve screens right after. Do they have a fallen variety, too? I can't remember.
    At some points, Act III is annoyance after annoyance after annoyance. Not even factoring in difficulty, just on sheer "oh come the fuck on" levels. Buzzards are like, the perfect emblem and manifestation of that annoyance. They're not difficult mechanically, or strategically, they just eat time. Every other enemy, there's some kind of plausible justification for this behaviour, but not with buzzards. Flayers scatter, and then use that positioning (when they can) to surround you. Souls go invisible to reposition, often into really tactically good positions, and it fits their theme, which fits it's placement. Lurkers and frogs hide in the water because it fits the theme of "dangers lurking everywhere in the jungle." It's not much, but it's something. Buzzards, in the desert, had a theme justification. In Act III, nah. In Act III, the buzzard's justification is "fuck you."

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    Nothing with an individual name on this list, which I gotta disagree with. There are a few I could name, but Izual is the king of annoyance.
    Where others can only be annoying in concert, Izual is a one-man orchestra.
    The first you ever hear of him, is him being called a traitor. Righteously. Are you annoyed by that pun? That's Izual's fault. He created the situation.
    You know what else is annoying about Izual? His fucking name. Is wall. The tankiest fucking enemy in the game up until Listor The Tormentor, and his name is "Is-Wall." It's clever, but the fact that it's clever, and also that bad, is annoying.
    We're not done yet, though. When you finally go to kill him, he stops you, and monologues at you.
    And it's the shittiest, most self-righteous monologue possible. The whole things is him calling himself smart, and everyone else dumb, and how he'd never associate with a dumb loser like Tyrael for real, lol. It's not very long, but it feels like it is.
    Then, after all that, he proceeds to waddle over in his swagtastic armor, pulls out his inflatable squeaky-hammer, and wafts air in your general direction with it until you put him out of his delusional ecstasy, which takes like five real-time minutes because legit he just tanks like a steel wall.
    Drops? Nothing notable.
    Experience? Negligible.
    Just a giant waste in every way. One of only three quests in Act IV, and it's basically filler. Not even quality filler, like shaped packing foam. Izual is the shredded grocery store ads of the filler world. Arguably worse than nothing.
    So like yeah, undead dolls fucking blow and I hope they all die, again (very far away from me of course), but FUCK Izual. I hope he reincarnates as one of those bugs I accidentally squish when fighting Duriel.
    So, I think an exception to what seems to be intentional categorical-exclusion is warranted.

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    Oh, and mummies suck, too. They gotta be worse than maw fiends, right? I think so at least.
    Anyway, overall, solid list. I got my quibbles about placements but like, I don't see anything as wildly misplaced. The arguable omissions I noted above are the only two i think are worth any mention. Everything on the list is truly, a notable frustration,
    Really, most enemies in the game are annoying in some way or other, right? As far as picking a top 10, this is certainly respectable. Blood Lords are the sleeper pick I didn't expect to see but was pleasantly surprised appeared. As a kid that neglected FHR completely, and habitually, I hated those guys, lol.
    szebasztianturbucz308: I'm missing oblivion knights, venom lords, scarabs and the undead that come back to life, rush you down and do knockback a billion times.
    FernandoMartinez-ix1nr: The poisonous snakes in Nhilatak's level are my number 1. Walking into the invisible poison dust is almost instantaneous death for my barb.
    mr99cm: Dolls, and souls in S and then its fine. Almost all my hardcore characters died to either of those two buggers
    ChernorizecHrabyr: Whers qre the iron maiden catsers?
    sigh47: ghouls by far.
    i hate their aspect, the way they fight and run away.
    also they can cast meteor while being in an adjacent romm, right on you, without seeing you!
    AdrianWoodUK: The rare Top Ten Tier List in the wild
    furrys.1304: Oblivion knights should be on here somewhere
    grandsonofvader: Death Beetles are way high up for me.
    dawidkasza4423: Burning souls on every place. End of ranking
    nzrprt: USD (Undead Stygian Doll) and Souls!
    All other mobs are from a certain build perspective.
    OrsonBon: My favourite content creator Nafzee. Calling it early, itchies in S tier
    ogbabysden4378: Nice list, thx!
    StevenJeffrey-h2g: Yeah Moon Lords...didn't take them seriously until Hell when they are immune to slows & they are so fast
    IveBeenWithBruma: Venom lords hands down. If they get fanaticism or conviction with very fast move speed you can kiss your xp goodbye.
    buster_brownie3921: I've lost more hard-core characters to fetishes with auras than i care to count. You see a big lot of them hit a lag spike and all you hear is chop chop chop! Next thing you know youre dead lol
    MrHaaawer: these a3 dolls should definitely be top 1
    also: iron maiden casting assholes from a4 - killed my phys builds more than id like to admit
    crylast611: nothing worse than stygian dolls and burning souls. Never saw death lords as a problem, but I mostly play casters and lost a lot of high quality HC gear to fing dolls and souls.
    yalex8796: Succubus and Souls are the worst!
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